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Make Games And Web Apps: Unity®, React And Redux Masterclass
Last updated 12/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.93 GB | Duration: 35h 7m

*includes FREE book! Build a SUPER MARLO RUN game in Unity®. Learn to code & 3D model. Make web apps in React & Redux.



What you'll learn
Code in C#
Make 3D models in Blender
Unwrap UV's and perform simple texturing of 3D art assets
Build a simple game that is easy to expand on
Lay out a web app in a logical way
Use JSX, a pre-processor that adds XML syntax to JavaScript
Build a single-page app using React Router
Code in ES6 and JavaScript
Use Web Pack, a bundler for code
Transition from webpack 1.0 to webpack 2.0
Write modular CSS
Use Redux, a predictable state container for JavaScript apps
Refactor code (alter code to make it simpler and more efficient)
Fix bugs and handle errors

Requirements
To follow along with the Unity® section, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity® can be used with a PC.
Please download and install Unity® and Blender before purchasing this course.
For the React and Redux section, please have a modern web browser
Basic HTML/CSS knowledge

Description
Want to be a web or game developer? Even if you have never coded before, with this course you can learn the foundations of making a 3D game and coding for the web!"This was a good match for me, I have some programming background. Might be a bit heavy for people without any programming experience. Good overall starter project with great examples of how to code properly from the start."
In Part 1 of this course, we build a 3D SUPER MARLO RUN game in Unity® - from scratch.
This course does not assume any prior knowledge and is perfect for beginners. In fact, we begin with an introduction to Unity® for those who have never used it before.
This course is unique because you will learn how to make your own 3D art, models, and textures in Blender. We will show you how to integrate the art into Unity.
By the end of Part 1, you will have a functioning runner game that you can build on to add your own project ideas!
In Part 2, you learn how to build beautiful, well-functioning web apps. Join web developer Chris Veillette to start coding for the Internet.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses
Build 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Build and model a Super MARLO runner clone in UnityMake a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassIntroduction to React and Redux. Code Web Apps in JavaScriptComplete Modern Developer: React JS with Redux & SpriteKitComplete Developers Guide: Ruby on Rails & React with Redux
Why React?
React is an efficient and flexible JavaScript library for building user interfaces. Many popular websites including Instagram, Facebook, Netflix, and Imgur use React.
You can build your own web apps! This course is full of practical examples.
We teach you theory while also building real projects that you can put in your web development portfolio.
Your purchase includes the ebook "Build a Super Marlo Runner Game in Unity®" by Mammoth Interactive. Sign up right now to join the Mammoth community

Overview

Section 1: Introduction to the Course

Lecture 1 Course Trailer

Lecture 2 Gameplay from the Marlo Game

Section 2: 1. Introduction to Unity

Lecture 3 01 - Introduction

Lecture 4 02 - Unity Editor

Lecture 5 03 - Hello world!

Lecture 6 04 - Variables

Lecture 7 05 - Methods

Lecture 8 06 - Loops

Lecture 9 07 - Movement

Section 3: 2. Movement

Lecture 10 01 - Movement

Lecture 11 02 - Acceleration

Lecture 12 03 - Camera follow

Lecture 13 04 - Jumping

Lecture 14 05 - Jump higher

Lecture 15 06 - Jumping area

Lecture 16 07 - Multiple jumps

Lecture 17 08 - Wall jumping

Lecture 18 09 - Materials

Lecture 19 10 - Sticking to the wall

Section 4: 3. Blocks

Lecture 20 01 - Coins

Lecture 21 02 - Score

Lecture 22 03 - User interface

Lecture 23 04 - Bricks

Lecture 24 05 - Coin brick

Lecture 25 06 - Pause block

Section 5: 4. Speed blocks and enemies

Lecture 26 01 - Arrow design

Lecture 27 02 - Prefabbing the speed area

Lecture 28 03 - Speed area collision

Lecture 29 04 - Changing the player's movement speed

Lecture 30 05 - Property attributes

Lecture 31 06 - Long jump block

Lecture 32 07 - Simple enemy

Lecture 33 08 - Killing the player

Lecture 34 09 - Restarting the game

Section 6: 5. More enemies

Lecture 35 01 - Killing enemies

Lecture 36 02 - Designing the shell enemy

Lecture 37 03 - Shell

Lecture 38 04 - Shell movement

Lecture 39 05 - Designing the plant enemy

Lecture 40 06 - Plant movement

Section 7: 6. Power up and finish line

Lecture 41 01 - Adjusting shell collision

Lecture 42 02 - Designing a powerup

Lecture 43 03 - Powerup collection effect

Lecture 44 04 - Invincibility

Lecture 45 05 - Blinking effect

Lecture 46 06 - Different player models

Lecture 47 07 - Finish line

Section 8: 7. Background and interface

Lecture 48 01 - Background elements

Lecture 49 02 - Building the parallax logic

Lecture 50 03 - Mountain parallax

Lecture 51 04 - Cloud layer

Lecture 52 05 - Moving backgrounds

Lecture 53 06 - Jumping area adjustment

Lecture 54 07 - Main menu

Lecture 55 08 - UI Anchors

Lecture 56 09 - Game instructions

Section 9: 8. Fine Tuning

Lecture 57 01 - Smoothing box collisions

Lecture 58 02 - Changing the gravity

Lecture 59 03 - Wall jumping speed

Lecture 60 04 - Brick jumping

Lecture 61 05 - Shell collisions

Lecture 62 06 - Destroying the shell

Lecture 63 07 - Enemy jumping speed

Lecture 64 08 - Shell physics

Lecture 65 09 - Shell gravity

Lecture 66 10 - Horizontal shell adjustment

Lecture 67 11 - Horizontal shell adjustment 2

Section 10: 9. Level Design

Lecture 68 01 - Singleton

Lecture 69 02 - Saving current level

Lecture 70 03 - Level progression

Lecture 71 04 - Object consistency

Lecture 72 05 - Level 1-1

Lecture 73 06 - Level 1-2

Lecture 74 07 - Level 1-3

Lecture 75 08 - Maximum level

Section 11: Artwork in Blender

Lecture 76 Introduction to Blender

Lecture 77 001. Cube Block Unwrapping

Lecture 78 002. Texture Brick Block

Lecture 79 003. Textures Coin Block

Lecture 80 004. Textures Direction Blocks

Lecture 81 005. Grass Block

Lecture 82 006. Coin

Lecture 83 007. Pipe

Lecture 84 008. Flag

Lecture 85 009. Mushroom

Lecture 86 010. Plant Enemy001

Lecture 87 011. Plant Enemy002

Lecture 88 012. Shroom Enemy Model

Lecture 89 013. Shroom Enemy Unwrap 001

Lecture 90 014. Shroom Enemy Texture

Lecture 91 015. Shroom Enemy Display

Lecture 92 016. Shell Enemy Hat

Lecture 93 017. Shell Enemy Hat Unwrap

Lecture 94 018. Shell Enemy Body

Lecture 95 019. Shell Enemy Body Unwrap

Lecture 96 020. Shell Enemy Texture

Lecture 97 021. Background Parallax Images

Lecture 98 022. Background Parallax Images Upgrade

Lecture 99 023. Marlo Basic Model 001

Lecture 100 024. Marlo Basic Model 002

Lecture 101 025. Marlo Uv Unwrapping

Lecture 102 026. Marlo Texture

Lecture 103 027. Marlo Rigging

Section 12: 10. Integrating Art

Lecture 104 01 - Importing the art

Lecture 105 02 - Coins

Lecture 106 03 - Finish line

Lecture 107 04 - Grass block

Lecture 108 05 - Plant enemies

Lecture 109 06 - Walls

Lecture 110 07 - Enemies

Lecture 111 08 - Patrolling rotation

Lecture 112 09 - Long jump and speed areas

Lecture 113 10 - Brick and pause block

Lecture 114 11 - Coin bricks

Lecture 115 12 - Background

Section 13: 11. Finishing Art

Lecture 116 01 - Integrating the character

Lecture 117 02 - Adding model to player

Lecture 118 03 - Jumping and running

Lecture 119 04 - Movement stutter

Lecture 120 05 - Wall jumping

Lecture 121 06 - Power up

Lecture 122 07 - Swapping background art

Lecture 123 08 - Background adjustments

Lecture 124 09 - Transparency order

Lecture 125 10 - Challenge time

Section 14: Unity Resources

Lecture 126 Source Code

Lecture 127 ($32.79 value!) FREE BOOK

Section 15: Introduction to React and Redux Section

Lecture 128 Common Pitfalls

Lecture 129 Quick Win Example

Lecture 130 Top 10 Things You Will Learn

Lecture 131 Webpack Version Explanation (To Be Watched Before Starting)

Section 16: 1 - Introduction to React and JSX

Lecture 132 React and JSX Intro Part 1

Lecture 133 React and JSX Intro Part 2

Lecture 134 React and JSX Intro Part 3

Lecture 135 React and JSX Intro Part 4

Section 17: 2 - Components

Lecture 136 React Virtual Dom and Classes

Lecture 137 ES6 Webpack Dev Server

Lecture 138 React Components

Lecture 139 Splitting Another Component

Lecture 140 React Component Validators

Lecture 141 Source Code

Section 18: React States

Lecture 142 Introduction

Lecture 143 Extracting Button into Separate Component

Lecture 144 Reusing a Component

Lecture 145 Splitting Component into Sub-Components

Lecture 146 Creating a Timer

Lecture 147 componentWillUnmount

Lecture 148 Webpack Hot Reloading

Lecture 149 Source Code

Section 19: React Event Handling

Lecture 150 Introduction

Lecture 151 Simple Event Handling

Lecture 152 Getting Values

Lecture 153 Using Events to Influence App Display

Lecture 154 Splitting Function into Components

Lecture 155 Source Code

Section 20: React Routers

Lecture 156 Props.children

Lecture 157 Introduction to React Router

Lecture 158 Direct URL

Lecture 159 Wildcard

Lecture 160 IndexRoute

Lecture 161 Making a Name Profile

Lecture 162 Nested Routes

Lecture 163 User Profile

Lecture 164 React Router Redirects

Lecture 165 Making Params Optional

Lecture 166 Making Profile and Calling on History

Lecture 167 Back Button

Lecture 168 activeClassName

Lecture 169 Active Inline Styles

Lecture 170 Navlinks Components

Lecture 171 Source Code

Section 21: React Slight Refactoring

Lecture 172 Improving Layout

Lecture 173 Additional Refactoring

Section 22: React Product Components

Lecture 174 Making a Web Store Example

Lecture 175 Building out the Project

Lecture 176 Routing to Products

Lecture 177 Rendering Product Profile

Lecture 178 Adding Images to the Web App

Lecture 179 Reusing Component

Lecture 180 Source Code

Section 23: React CSS

Lecture 181 Basic CSS Framework

Lecture 182 Organizing Information with CSS Grids

Lecture 183 CSS Modules

Lecture 184 CSS Styling

Lecture 185 Adding a Menu in the Navigation Bar

Lecture 186 Making a Background

Lecture 187 Adding Margins to Products

Lecture 188 Styling the Name List

Lecture 189 React CSS Styling Part 6

Lecture 190 React CSS Extract to Separate file

Lecture 191 React CSS Extract to Separate file (Cont'd)

Lecture 192 Source Code

Section 24: Chapter 9: Introduction to Redux

Lecture 193 9.1 Intro to Redux Part 1

Lecture 194 9.2 Intro to Redux Part 2

Lecture 195 9.3 Intro to Redux Part 3

Lecture 196 9.4 Intro to Redux Part 4

Lecture 197 9.5 Redux Store

Lecture 198 9.6 Redux Store (Cont'd)

Lecture 199 9.7 Redux Store Subscribe

Lecture 200 9.8 Redux Store Subscribe (Cont'd)

Lecture 201 9.9 Redux Combine Reducers

Section 25: Chapter 10: Adding Redux to React

Lecture 202 10.1 Adding Redux to React Part 1

Lecture 203 10.2 Adding Redux to React Part 2

Lecture 204 10.3 Adding Redux to React Part 3

Lecture 205 10.4 Adding Redux to React Part 4

Lecture 206 10.5 Delete Names

Lecture 207 10.6 Babel and Spread Operators

Lecture 208 Source Code

Section 26: Chapter 11: Redux Action Creator and Product Refactor

Lecture 209 11.1 Action Creators

Lecture 210 11.2 Profile Page

Lecture 211 11.3 Dispatch and onEnter

Lecture 212 11.4 Refactor into Separate Files

Lecture 213 11.5 Refactor into Separate Files (Cont'd)

Lecture 214 11.6 Product Page

Lecture 215 11.7 Product Profile Page

Lecture 216 Source Code

Section 27: Chapter 12: Redux State in createStore

Lecture 217 12.1 Initial State in createStore

Lecture 218 12.2 Initial State in createStore (Cont'd)

Lecture 219 12.3 Adding Generated Names with Faker

Lecture 220 Source Code

Section 28: Chapter 13: Redux Middleware and Async Dispatching

Lecture 221 13.1 Fake Backend and Middleware

Lecture 222 13.2 Thunk Middleware

Lecture 223 13.3 Thunk Checking State

Lecture 224 13.4 Get Profile Part 1

Lecture 225 13.5 Get Profile Part 2

Lecture 226 13.6 Get Profile Part 3

Lecture 227 13.7 Get Profile Part 4

Lecture 228 13.8 Get Names Refactor

Lecture 229 13.9 Add Random Name

Lecture 230 13.10 Add Random Name (Cont'd)

Lecture 231 Source Code

Section 29: Chapter 14: Redux Refactoring, Logging, and Error Handling

Lecture 232 14.1 Refactor Name Reducers

Lecture 233 14.2 Using Actions

Lecture 234 14.3 Error Handling Part 1

Lecture 235 14.4 Error Handling Part 2

Lecture 236 14.5 Error Handling Part 3

Lecture 237 Source Code

Section 30: Chapter 15: Products Lists and Profiles

Lecture 238 15.1 Product List

Lecture 239 15.2 Product List (Cont'd)

Lecture 240 15.3 Product Profile

Lecture 241 15.4 Product Profile (Cont'd)

Lecture 242 15.5 Error Handling Refactor

Lecture 243 15.6 Error Handling Refactor (Cont'd)

Lecture 244 Source Code

Section 31: Chapter 16: Loading Spinner and Error Component

Lecture 245 16.1 Loading Spinner

Lecture 246 16.2 Loading Spinner (Cont'd)

Lecture 247 16.3 Error Component

Lecture 248 Source Code

Section 32: Chapter 17: Adding User-Written Reviews

Lecture 249 17.1 Adding Reviews Part 1

Lecture 250 17.2 Adding Reviews Part 2

Lecture 251 17.3 Adding Reviews Part 3

Lecture 252 17.4 Adding User Reviews

Lecture 253 17.5 Refining Review Containers Part 1

Lecture 254 17.6 Refining Review Containers Part 2

Lecture 255 17.7 Refining Review Containers Part 3

Lecture 256 Source Code

Section 33: Chapter 18: Prototypes and Refactoring Error Handling

Lecture 257 18.1 Adding Prototypes

Lecture 258 18.2 Adding Prototypes (Cont'd)

Lecture 259 18.3 Action Types

Lecture 260 18.4 Refactoring Error Handling

Lecture 261 18.5 Refactoring Error Handling (Cont'd)

Lecture 262 Source Code

Section 34: Chapter 19: Updating to Webpack 2 And Building Production Abundle

Lecture 263 19.1 Migrating to Webpack2

Lecture 264 19.2 Hot Reloading

Lecture 265 19.3 Hot Reloading (Cont'd)

Lecture 266 19.4 HTML Webpack Plugin

Lecture 267 19.5 Simple Production Build

Lecture 268 19.6 Dev Config File Update

Lecture 269 Source Code

Section 35: Chapter 20: Styling the App

Lecture 270 20.1 Final Styling Part 1

Lecture 271 20.2 Final Styling Part 2

Lecture 272 20.3 Final Styling Part 3

Lecture 273 20.4 Final Styling Part 4

Lecture 274 20.5 Final Styling Part 5

Lecture 275 20.6 Styling NavBar

Lecture 276 20.7 Styling Product List Part 1

Lecture 277 20.8 Styling Product List Part 2

Lecture 278 20.9 Styling Product List Part 3

Lecture 279 20.10 Styling Product Profile

Lecture 280 20.11 Styling Product Profile (Cont'd)

Lecture 281 20.12 Styling Review

Lecture 282 20.13 Styling Review (Cont'd)

Lecture 283 20.14 Styling Continued

Lecture 284 20.15 Styling Namelist Part 1

Lecture 285 20.16 Styling Namelist Part 2

Lecture 286 20.17 Styling Namelist Part 3

Lecture 287 20.18 Styling Layout Footer

Lecture 288 20.19 Styling Layout Footer (Cont'd)

Lecture 289 20.20 General Layout Styling

Lecture 290 20.21 General Layout Styling (Cont'd)

Lecture 291 20.22 Font Work and More Styling

Lecture 292 Source Code

Section 36: Chapter 21: Epilogue

Lecture 293 Final Thoughts

Lecture 294 Bonus Lecture: Please leave us a rating!

Beginner to intermediate game developers.,Developers who want to learn about React and Redux.,Coders who want to learn to build web apps.,Coders who want to learn JavaScript.

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/make-games-and-web-apps-unity-react-and-redux-masterclass/

132reactandjsxintropa08d3e.jpg


Code:
https://k2s.cc/file/e3c11a577f000/Make_Games_and_Web_Apps_Unityr_React_and_Redux_Masterclass.part1.rar
https://k2s.cc/file/3061f60944f1b/Make_Games_and_Web_Apps_Unityr_React_and_Redux_Masterclass.part2.rar

Code:
https://rapidgator.net/file/04b05c8bcd6a9d3ea43570fbc99f8ff9/Make_Games_and_Web_Apps_Unityr_React_and_Redux_Masterclass.part1.rar.html
https://rapidgator.net/file/a0004499a57078a5dec300d1113ced2d/Make_Games_and_Web_Apps_Unityr_React_and_Redux_Masterclass.part2.rar.html
 
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Learn Chinese From Zero In An Effective Way
Published 08/2022
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | Size: 29.0 GB | Duration: 425 lectures • 28h 34m

Learn Chinese Pinyin, Chinese writing, Chinese Speaking, Chinese language for Beginners, Mandarin Chinese



What you'll learn
You will learn how to read Chinese pinyin.
You will learn how to read the tones correctly.
You will be able to understand the pinyin when you listen to Chinese.
You will learn all Chinese characters in HSK 1.
You will learn how to write characters.
You will learn the pinyin and the tone of the characters.
You will learn basic Chinese grammar.
You will understand Chinese sentences which we will learn in this course, because we will make listening practice for each sentences.
You will speak Chinese and Chinese people can understand you, because we will make speaking practice for each sentences.


Requirements
This is the basic Chinese course, so you do not need to know anything about Chinese.
You will learn everything you need to know.

Description
As you know, China is among the most powerful countries, and therefore, the demand for China and Chinese is increasing day by day. People generally think that Chinese is a very difficult language and they hesitate to start learning it. But Chinese is not as difficult a language as it seems. The pinyin and tones are intimidating at first and are considered difficult to read. But as you will notice during the course and I will constantly emphasize, the tones are not that difficult. During the tutorial, I will talk about the relationships between the pinyin and it will be much easier to keep in mind that way.

In this tutorial series, There will be about 120 videos and each video will have 10 questions. One of the most useful points of learning tones by listening is that you will see the words you have learned in many different questions, so it will be very difficult for you to forget and you will be able to understand them much more easily. Another point is that we will learn the pinyin that you can use in daily conversation, that is, you will be able to use the tones and pinyin we learned directly from questions when talking to a Chinese friend. This will allow you to speak fluently.

I will teach about 620 Chinese sentences. One of the most useful points of learning a language with sentences is that you will see the words you have learned in many different sentences, so it will be very difficult for you to forget and you will be able to understand them much more easily. Another point is that we will learn the sentences that you can use in daily conversation, that is, you will be able to use the sentences we learned directly from the stories or similar sentences when talking to a Chinese friend. This will allow you to speak fluently.

I teach Chinese by translating exactly 46 short and funny Chinese stories. One of the most useful points of learning a language with stories is that you will see the words you have learned in many different sentences, so it will be very difficult for you to forget and you will be able to understand them much more easily. Another point is that we will learn the sentences that you can use in daily conversation, that is, you will be able to use the sentences we learned directly from the stories or similar sentences when talking to a Chinese friend. This will allow you to speak fluently.

I prepared this course for those who don't know anything about Chinese, so you don't need any foundation. Try to fully understand the sentences I have explained in the videos and do not hesitate to ask me about the points you do not understand. I will answer your questions with additional videos. I recommend that you work by typing the characters at the beginning. In this way, you will be able to grasp the structure of the characters much faster.

Who this course is for
People who want to learn Chinese.
For people smart enough to see the importance of Chinese. :)

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/learn-chinese-from-zero-in-an-effective-way/

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Code:
https://k2s.cc/file/3247b569d89da/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part1.rar
https://k2s.cc/file/373be5aa58ca7/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part2.rar
https://k2s.cc/file/d220a741ff5fe/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part3.rar
https://k2s.cc/file/706bf1b53885d/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part4.rar
https://k2s.cc/file/f43333a985705/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part5.rar
https://k2s.cc/file/fe948cc2f10fe/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part6.rar

Code:
https://rapidgator.net/file/409d5fd03a70acfa798139400206945b/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part1.rar.html
https://rapidgator.net/file/41f3cd242e91d16544e119e453671374/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part2.rar.html
https://rapidgator.net/file/308bd51817de8847bda9be50ed4abfe6/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part3.rar.html
https://rapidgator.net/file/50f524a7ece737d59f7328a201aa1708/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part4.rar.html
https://rapidgator.net/file/82be4a3b6038e71fdace952ef3a03a84/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part5.rar.html
https://rapidgator.net/file/241bfdb1ef00a5f50c899287fb87aaaf/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part6.rar.html
 
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Music Production + Composition In Fl Studio - Complete Guide
Published 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.80 GB | Duration: 21h 34m

Become a master at using FL Studio | Learn Music Production, Composition & Arrangement | Build 3 Complete Tracks



What you'll learn
Create 3 Professional Music Productions in 3 separate genres (House, Techno, Future Bass)
Learn How To Make Music from scratch in FL Studio
Learn Working with FL Studio in a Quick and Easy Way
Learn Music Theory and the Art of Song Writing/Composition
Learn the Art of Mixing and Mastering
Upgrade your EDM production skills to a professional level

Requirements
Computer with FL Studio installed
Serum (Wavetable Synthesizer). Available via Splice on a rent to own plan
You Want To Learn How To Create Electronic Music from scratch
No prior music production knowledge required
Must be willing to learn!

Description
Ever wanted to produce Electronic Dance Music?Start your journey in music production with this complete hands on course.Learn the fundamentals of music making and build 3 complete tracks from scratch.Absolutely no prior music production experience necessary!In this course we cover the process of making electronic music in full - from the core fundamentals of music theory and melody writing, right through to building 3 complete tracks together in 3 different styles (House, Techno & Future Bass).Many new producers have taken this course and accelerated their careers in music production. Somehave gone on to release music through various labels and play live in large & established venues.What's Included:Over 21 hours of video lessonsComprehensive introduction to FL StudioIntroduction to the core elements of relevant music theory for EDM (Electronic Dance Music)3 x full song walkthroughs in 3 different genres - House, Techno & Future Bass3 x sample packs for each track.All relevant synth presets (Serum) for each trackGo From Beginner EDM Producer to Advanced. You'll go from beginner to advanced quickly and learn how to be confident in your production skills while enjoying the entire process.The course is very easy to follow and everything is explained in full detail without being boring or difficult to understand.How it works - Course Structure:Introduction to FL StudioDive straight in and get to grips with FL Studio - the music production software of choice for some of the biggest EDM producers today! (we're talking Martin Garrix, Porter Robinson & Avicii - RIP).Music Theory BasicsDon't worry, we won't spend hours and hours in this section. We'll focus on the main core elements that you need to know in order to effectively make consistently good EDM tracks.Project Walkthrough'sHere is where we will spend the majority of time in this course - building 3 complete tracks together! It will be as if we are in the studio together side by side as we focus on each individual element of building electronic music together.Course Requirements:Computer with FL Studio installedXfer Records Serum - one of the most popular synths used by many of today's biggest producersRent to own plan is available for $9.99 per month on the splice websiteGood pair of headphones is strongly recommendedFAQ:I have no prior musical experience. Is this course for me?Yes, this course is designed for complete beginners and covers all of the fundamentals of music making, including music theory and project walk throughs from scratch.What is the format of the course?The course consists of online videos, split into various modules and classes. The first modules will get you quilkly familiar with the FL Studio software and music theory fundamentals. The following modules will put this into practice by building 3 complete tracks together spanning different genres. All samples & presets in each class are also provided as individual downloads.I already have another DAW such as Ableton or Logic. Can I still take this course?If you already have some experience with the workflow of another DAW such as Ableton or Logic, you should be able to adapt to this course as many of the plugins execute in the same way, although will likely look different.If you are a complete beginner we strongly recommend sticking with FL Studio, as you will find it much easier to follow along in the course.Are all the samples used royalty free?Yes! All sounds and samples supplied in this course are royalty free, and yours to use in the future.What happens once I enrol?After enrolment you will have full, lifetime access to the course - including all online videos, project files, synth presets and samples.

Overview

Section 1: Introduction

Lecture 1 Welcome & Course Introduction

Section 2: Introduction to FL Studio

Lecture 2 Welcome to FL Studio

Lecture 3 The Browser

Lecture 4 The Channel Rack

Lecture 5 The Piano Roll

Lecture 6 Sample View

Lecture 7 The Playlist

Lecture 8 The Mixer

Lecture 9 Summary & Making a Loop

Section 3: Music Theory for EDM

Lecture 10 Introduction to Music Theory for EDM

Lecture 11 Rhythm Basics

Lecture 12 Notes of the Piano

Lecture 13 Octaves

Lecture 14 The Perfect Fifth

Lecture 15 Being in Key

Lecture 16 The Major Scale

Lecture 17 The Minor Scale

Lecture 18 Thirds

Lecture 19 Building Triad Chords

Lecture 20 Chord Progressions

Lecture 21 Chord Inversions

Lecture 22 7th Chords

Lecture 23 Adding a Bass Line

Lecture 24 Adding a Melody & Leads

Lecture 25 Synthesis & Sound Design

Section 4: How to Install Serum & Sample Packs

Lecture 26 How to Install Serum & Sample Packs

Section 5: Let's Make a House Track

Lecture 27 House Project - Introduction & Full Track Play Through

Lecture 28 FL Studio Setup & Project Downloads

Lecture 29 Adding Vocals & Full Song Structure

Lecture 30 Processing Vocals

Lecture 31 Verse Chords

Lecture 32 Verse Bass & Pads

Lecture 33 Adding Foley & Verse FX

Lecture 34 Verse Drums

Lecture 35 Adding Chorus Drums

Lecture 36 Processing Chorus Drums

Lecture 37 Drop Bass

Lecture 38 Adding Sidechain Compression

Lecture 39 Drop Chords

Lecture 40 Drop Melody

Lecture 41 Drop FX

Lecture 42 Drop Vocals

Lecture 43 Verse 2

Lecture 44 Adding the Break & Build

Lecture 45 Drop 2

Lecture 46 Outro

Lecture 47 Mixing & Automation

Lecture 48 Mastering & Export

Section 6: Let's Make a Techno Track

Lecture 49 Techno Project - Introduction & Full Track Play Through

Lecture 50 FL Studio Setup & Project Downloads

Lecture 51 Drums - Kick & Clap

Lecture 52 Drums - Hats

Lecture 53 Drums - Percussion 1

Lecture 54 Drums - Percussion 2

Lecture 55 Gluing the Drums Together

Lecture 56 Main Bass

Lecture 57 Adding More Bass

Lecture 58 Adding Sidechain

Lecture 59 Main Lead

Lecture 60 Orchestral Elements

Lecture 61 Auxiliary Reverb

Lecture 62 From Loop to Song 1

Lecture 63 From Loop to Song 2

Lecture 64 Lead Noise Automation

Lecture 65 Adding FX

Lecture 66 Bass Automation

Lecture 67 Final Mixing

Lecture 68 Mastering & Export

Section 7: Let's Make a Future Bass Track

Lecture 69 Future Bass Project - Introduction & Full Track Play Through

Lecture 70 FL Studio Setup & Project Downloads

Lecture 71 Where to Find Samples

Lecture 72 Drums - Kick & Snare

Lecture 73 Drums - Hi-Hats

Lecture 74 Verse Guitar

Lecture 75 Verse Chords

Lecture 76 Verse Bass

Lecture 77 Verse Pad

Lecture 78 Humanizing the Piano

Lecture 79 Verse Drums

Lecture 80 Adding an Arp

Lecture 81 Adding an Intro & Verse FX

Lecture 82 Break Section

Lecture 83 Making the Build

Lecture 84 Saw Bass

Lecture 85 Warm Rough Bass

Lecture 86 Sub Bass

Lecture 87 Sidechaining the Bass

Lecture 88 Drop Super Saw

Lecture 89 Drop Super Saw High

Lecture 90 Additional Super Saw's

Lecture 91 Adding Guitar to the Drop

Lecture 92 Adding a Pad & Strings to the Drop

Lecture 93 Adding Synth FX

Lecture 94 Managing CPU Overload

Lecture 95 Synth Bus FX & Side Chain

Lecture 96 Drop FX

Lecture 97 Reverse Reverb

Lecture 98 Verse 2

Lecture 99 Break & Build 2

Lecture 100 Drop 2

Lecture 101 The Bridge

Lecture 102 Drop 3

Lecture 103 Outro

Lecture 104 Where to Find a Vocalist

Lecture 105 Adding Vocals

Lecture 106 Final Mixing

Lecture 107 Mastering & Export

If You've Been Using FL Studio And Want To Learn a New Way Of Creating Music,If You're a Beginner and Never Used FL Studio,If You're a DJ and Want To Create Your Own Tracks

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/music-production-fl-studio/

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Code:
https://k2s.cc/file/44168c2612a9a/Music_Production_Composition_in_FL_Studio_Complete_Guide.part1.rar
https://k2s.cc/file/5a583bdba0a78/Music_Production_Composition_in_FL_Studio_Complete_Guide.part2.rar
https://k2s.cc/file/00c331e5067be/Music_Production_Composition_in_FL_Studio_Complete_Guide.part3.rar
https://k2s.cc/file/69aaf03c5feb7/Music_Production_Composition_in_FL_Studio_Complete_Guide.part4.rar

Code:
https://rapidgator.net/file/aca1365753aea834194680402c0b3ebf/Music_Production_Composition_in_FL_Studio_Complete_Guide.part1.rar.html
https://rapidgator.net/file/83694734eb0a72865e1740b037e8f121/Music_Production_Composition_in_FL_Studio_Complete_Guide.part2.rar.html
https://rapidgator.net/file/2ba43c51aea5b087114b29314afeac3f/Music_Production_Composition_in_FL_Studio_Complete_Guide.part3.rar.html
https://rapidgator.net/file/23efa3bb0531d12cae314979b4e1eb43/Music_Production_Composition_in_FL_Studio_Complete_Guide.part4.rar.html
 
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FL Studio Beginners Course [Learn FL Studio 20 Basics]
$194.99 | Created by Riley Weller | Last updated 6/2019
Duration: 4.5 hours | Video: h264, 1280x720 | Audio: AAC, 44 KHz, 2 Ch | 3.9 GB
Genre: eLearning | Language: English + Sub | 22 lectures



What you'll learn

Learn the basics of FL Studio and fundamentals

How to Produce Music on a Computer

How to create a beat from scratch in FL Studio

Learn the main windows and powerful keyboard shortcuts to speed up your workflow.

Get the best performance out of FL Studio (ASIO Drivers, and other settings)

How to add and use third-party sounds into FL Studio 20

How to use FL Studio's Step Sequencer

How to use the FL Studio Mixer (signal flow and audio signal routing)

Learn the absolute best way to use FL Studio 20 in this course.

Edit MIDI notes and quantize for easy editing

Arrange and structure a song and tips to speed up your song building process


Requirements

No prior knowledge of music production is required. This course teaches you FL Studio and music production from the beginning.
Must have the trial (free to download from Image-Line's website) or full version of FL Studio
Do not need to know any music theory. Everything is explained from a beginner's perspective.


Description

If you're looking for a course to teach you THE RIGHT WAY on how to use FL Studio, you've finally found it!
This is THE COURSE to take in regards to FL Studio Beginner Courses!
Hey! - I'm GratuiTous. I've been producing music for over 10 years, and have released over 150+ tutorials on YouTube about FL Studio and music production. (I've also released 16 premium FL Studio music courses!)
After teaching 13,000 students here on Udemy, and receiving AMAZING reviews, I am a very well-trusted source in regards to teaching FL Studio!
I have been actively involved in this music industry by writing TONS of audio articles, creating many videos, and answering thousands of students questions over the years.
Here's your opportunity to learn FL Studio with BEST PRACTICES!
Some of the most popular feedback I receive from students is that:
"My courses are so easy to understand. I'm able to break down complex topics to simple terminology!"
Are you ready to learn with a PRO?! (I've worked with a GRAMMY-Nominated artist!)
In this FL Studio Beginner Music Production Course we will be covering everything necessary to make high-quality beats and get you up-and-running as a producer.
I reveal TONS of shortcuts to speed you up and make editing MIDI notes, creating patterns, arranging your song, and mixing your music WAY FASTER!
So here's what we cover:
How use FL Studio, and how music production works in general (all DAWs are very similar - a DAW is your music program: Digital Audio Workstation.)
Setting Up FL Studio to get the BEST PERFORMANCE out of the software and your computer!
Getting the absolute BEST EXPORT SETTINGS out of FL Studio when exporting a .WAV or .MP3 to release to the world. (Or online distribution like Spotify, iTunes, etc!)
Learning an amazing workflow with the Step Sequencer, Playlist, Piano Roll, and Mixer (and secrets to set them up to be efficient)
Discovering the difference between Sounds vs. VSTs and why to NEVER buy construction kits.
How to organize your plugins with the plugin database and protect yourself from FL Studio updates overwriting your organization!
How to PROPERLY BACKUP your songs in FL Studio to keep your music safe for the long-term!
Setting up snaps within the FL Browser to keep your beatmaking workflow super minimal and organized!
Creating an FL Studio Template to speed up your productions every time you begin making a beat!
How to build a beat from the beginning to the end (step-by-step you see how I compose a beat with MIDI notes, editing, and a quick arrangement.)
How to record yourself with a microphone, or use Edison to record sound effects inside of FL Studio within the mixer.
Using automation clips to give your music life and control various parameters while your music plays such as filters (EQ), volume, panning, or various other types of parameters you can automate!
You'll also learn the best ways to copy and paste all throughout FL Studio. This VERY important information to know as it will speed up your beat creation!
\n
We cover A LOT in this beginner music production course based on FL Studio 20.
Even though this course is for brand-new producers wanting to learn music production, intermediate producers will greatly value from this course as it will be a confirmation to clarify if what they are doing is correct, or they will discover shortcuts to complete certain tasks even faster.
I've been producing music for MANY years now, have worked with a GRAMMY-Nominated artist, and love teaching.
Enroll into this FL Studio Beginner Music Course and learn to create high-quality beats today!


Who this course is for:

Brand-new students wanting to learn FL Studio and get up and running
For producers who already have a little bit of a knowledge, but want to solidify the basics. (This course teaches you the right way.)
Producers who want to learn how to create a beat from beginning to end.

1.flstudiobeginnercouh0ixu.jpg


Code:
https://k2s.cc/file/3e5ad6413b363/FL_Studio_Beginners_Course_%5BLearn_FL_Studio_20_Basics%5D.rar
Code:
https://rapidgator.net/file/8fade16e48465106e0769806e28f5fe5/FL_Studio_Beginners_Course_[Learn_FL_Studio_20_Basics].rar.html
 
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Microsoldering: Everything You Need To Know To Get Started
Last updated 2/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.25 GB | Duration: 4h 56m

A Beginner's Guide



What you'll learn
How to make money in your repair shop with common microsoldering repairs
How to fix a customer's phone that was damaged after a general repair
How to diagnose and troubleshoot common logic board problems
How to separate the iPhone X logic board and put them back together
The basics of data recovery via microsoldering

Requirements
Experience with iPhone disassembly.
Basic soldering experience would be helpful.
Basic electronics troubleshooting would be helpful.

Description
Please note that this course is mainly geared toward BEGINNERS looking to get into the world of microsoldering. This course is not for those that have been in the business for a while now. Our aim to help repair technicians and hobbyists get a better understanding of how to get started with their microsoldering journey.In this course, we will teach you all of the skills needed for iPhone logic board repair. The course is comprised of 4 standalone courses combined into one full curriculum. The course is roughly 4.5 hours of online video content. You will learn everything that you need to get started with microsoldering. You will get access to this content for life. We will periodically update this course with new repairs and information regarding microsoldering.The BasicsThe basics of iPhone logic board repair.How a logic board works and how its components operate.The most important tools required for logic board problems.Complete list of tools and equipment needed for iPhone logic board repair.The most important reasons for logic board damage and the most common problems resulting from that damage. The core of this business and how to get the most from iPhone logic board repair.How to troubleshoot a damaged logic board. How to test components.Examples of how a typical repair goes in a real world example from A to Z. The first case is a water damaged iPhone not powering on. And the second case is an iPhone 6/6+ with a bad touchscreen.How to setup and use some of your tools and equipment.How to setup your hot air rework station.How to setup and use your micro pencil and tweezers.How to setup your dc power supply for powering up an iPhone without a battery.How to use diode mode on your digital multimeter to diagnose and troubleshoot problems quickly.ZXW ToolsHow to use ZXW tools dongle for troubleshooting and repairing iPhone logic boards.The different functions the tool offers.How to find the circuit lines.How to test lines for problems.How to repair a missing pad.How to repair long screw damage on an iPhone.How to determine the type and value of components.Where to source components.How to get images of these components within the software.No Backlight, No Touch, No Charge, Audio IC/Loop Disease, & iPhone X Logic Board SeparationHow to repair the most common iPhone logic board problems: no backlight, no touch, no charge & audio ic/loop disease.How to separate the iPhone X logic boards and put them back together.How each system operates.Discuss the functions of each component within each system. List all of the relevant system components.Discuss the most important reasons for these logic board problems.Teach you how to diagnose and troubleshoot which components are responsible these issues.Teach you how to perform each repair.Discuss how to tackle the complications that may arise post repair.Data RecoveryList the most common reasons for "no boot".List some ideas on how to make a dead iPhone power up again.Provide a 10 step approach on how to revive a dead iPhone.Discuss in detail the steps required to repair a dead device.How to diagnose whether a device is actually dead or not.Provide hands on examples of how to do the repairs.Which circuits are important for data recovery.How to test important circuits.How to repair software issues.How to solve complications post repair.We will use the iPhone 6 as a model. But our approach will be translatable to other iPhone models as well. This course will be periodically updated with more common repairs.

Overview

Section 1: Welcome

Lecture 1 Introduction

Section 2: The Logic Board

Lecture 2 Introduction: The Basics

Lecture 3 How a Logic Board Operates

Lecture 4 The Building Blocks

Lecture 5 The Basics Explained

Section 3: The Tools

Lecture 6 Tools Needed for Repair

Lecture 7 Tools for Testing

Lecture 8 Schematics

Lecture 9 List of Tools and Equipment

Section 4: Defects

Lecture 10 The Most Common Reasons for Defects

Section 5: Troubleshooting

Lecture 11 Determining a Logic Board Defect

Lecture 12 Testing a Dead Device

Lecture 13 Testing for a Specific Problem

Lecture 14 Recap

Section 6: Repair

Lecture 15 Water Damage Repair

Lecture 16 Touch Repair

Section 7: How to Setup and Use your Tools and Equipment

Lecture 17 Hot Air Rework Station: Setup and Use

Lecture 18 Micro Soldering Pencil and Tweezers: Setup and Use

Lecture 19 DC Power Supply: Setup and Use

Lecture 20 How to use Diode Mode to Diagnose Problems

Section 8: Introduction

Lecture 21 ZXW Tools Promo

Lecture 22 ZXW Tools - Introduction

Lecture 23 ZXW Tools - Functions

Lecture 24 How to Find iPhone Circuit Lines

Lecture 25 iPhone Circuit Lines Between IC's

Lecture 26 How to Test iPhone Circuit Lines

Lecture 27 Logic Board Fundamentals

Section 9: How to Repair Missing Pads

Lecture 28 How to Repair Missing Pads

Section 10: How to Repair Long Screw Damage

Lecture 29 How to Repair Long Screw Damage

Section 11: Find Information About Components

Lecture 30 Find Information About Components

Section 12: New ZXW Tools Functions

Lecture 31 New ZXW Tools Functions

Section 13: Introduction

Lecture 32 Introduction: Backlight, Touch and Charge

Section 14: Backlight Repair

Lecture 33 Introduction

Lecture 34 Circuit

Lecture 35 Damage

Lecture 36 Troubleshooting

Lecture 37 Repair

Section 15: Touch Repair

Lecture 38 Introduction

Lecture 39 Circuit

Lecture 40 Damage

Lecture 41 Troubleshooting

Lecture 42 Repair

Lecture 43 Complications

Section 16: Charge Repair

Lecture 44 Introduction

Lecture 45 Circuit

Lecture 46 Damage

Lecture 47 Troubleshooting

Lecture 48 Repair

Section 17: Audio IC / Loop Disease Repair

Lecture 49 Introduction

Lecture 50 Audio IC / Loop Disease Circuit

Lecture 51 Audio IC / Loop Disease Repair

Lecture 52 Audio IC / Loop Disease Complications

Section 18: iPhone X Logic board Separation

Lecture 53 Introduction

Lecture 54 Logic board Separation Technique

Section 19: Introduction

Lecture 55 Introduction: Data recovery, Dead iPhone

Section 20: Background and Inspection

Lecture 56 Background and Inspection

Lecture 57 The Booting Process

Section 21: Testing with a DC Power Supply

Lecture 58 Testing with a DC Power Supply

Section 22: Main Power Lines and Repairing Shorts

Lecture 59 VCC_MAIN and BATT_VCC

Lecture 60 Short Removal VCC_MAIN

Section 23: Battery Line and Tristar Area

Lecture 61 Battery line and Tristar Area

Lecture 62 Tristar Replacement

Section 24: Power Management IC (PMIC) Power Lines and Replacement

Lecture 63 PMIC Power Lines

Lecture 64 PMIC Replacement

Section 25: Data Lines

Lecture 65 Data Lines

Section 26: Software Repair

Lecture 66 Software Repair

Section 27: Nand IC

Lecture 67 Nand IC

Section 28: Chip-off

Lecture 68 Chip-off

Section 29: Image and Touch

Lecture 69 No Image

Lecture 70 No Touch

Section 30: Course Guide

Lecture 71 Course Guide

Beginners looking to get a better understanding of microsoldering,Hobbyists looking to expand their knowledge of logic board repair,Cell phone repair techs looking to fix a customer's phone that they damaged,Cell phone repair shops looking to expand their business

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/microsoldering-the-full-curriculum/

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Code:
https://k2s.cc/file/7d92b75147177/Microsoldering_Everything_You_Need_to_Know_to_Get_Started.rar
Code:
https://rapidgator.net/file/99507e8ec12b8ae14de461356b66116f/Microsoldering_Everything_You_Need_to_Know_to_Get_Started.rar.html
 
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CBTNuggets - Secure Design and Architecture Fundamentals for Enterprise Environments Training
Released 02/2021
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 125 Lessons (14h 41m) | Size: 8.8 GB



This entry-level Secure Systems Design and Architecture training prepares learners to design and plan an enterprise network that incorporates cutting-edge security technologies, tools and concepts into the physical and digital architecture

Keeping a network of any size secure takes foresight and planning. But as the size of the network expands, that foresight and planning expands at a faster rate. Once you hit enterprise-scale networks, the rules of how to plan a secure design look familiar but are much more complex than the rules for small, local networks.
This Secure Systems Design and Architecture training explains the security tools, technologies and concepts that a network engineer must be familiar with before setting out to design an enterprise network's architecture. From physical to digital, cloud to on-prem, learn the fundamentals of keeping an enterprise secure with this training.
For anyone who manages their security training, this security training can be used to onboard new network engineers, curated into individual or team training plans, or as a network security reference resource.
Secure Systems Design and Architecture: What You Need to Know
This Secure Systems Design and Architecture training has videos that cover topics including
Providing managed virtualization and cloud compute solutions
Managing secure application development, deployment and automation
Designing and implementing authentication and authorization technologies
Planning and implementing cybersecurity resilience strategies
Understanding physical security, cryptographic and embedded system concepts
Who Should Take Secure Systems Design and Architecture Training?
This Secure Systems Design and Architecture training is considered professional-level security training, which means it was designed for network engineers. This security network design skills course is designed for network engineers with three to five years of experience with network design principles.
New or aspiring network engineers. If you're a brand new network engineer, you have a career ahead of you of trying to balance speed, availability, cost and security requirements with your enterprise network designs. With this Secure Systems Design and Architecture training, you'll learn what security fundamentals you should start with and make sure are incorporated with all the other requirements you'll have to plan for and accommodate in your network designs.
Experienced network engineers. This Secure Systems Design and Architecture training is ideal for network engineers who've been working for several years already but haven't had to focus on security concepts or technologies so far. If your career has focused on compute, storage or delivery concepts at the enterprise level, this training can show you how enterprise-level security concepts can get woven in with what you already know.

Code:
https://anonymz.com/?https://www.cbtnuggets.com/it-training/cyber-security/secure-design-architecture-enterprise-environments

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Download from RapidGator
Code:
https://rapidgator.net/file/d5d6f57ad74ab5af2d62094f89f84e0f/Secure_Design_and_Architecture_Fundamentals_for_Enterprise_Environments_Training.part1.rar
https://rapidgator.net/file/7251fab7c95d3ed675ac1f99f31c2c1e/Secure_Design_and_Architecture_Fundamentals_for_Enterprise_Environments_Training.part2.rar

Download from Keep2Share
Code:
https://k2s.cc/file/d337c52a4f80e/Secure_Design_and_Architecture_Fundamentals_for_Enterprise_Environments_Training.part1.rar
https://k2s.cc/file/4871d8190a6c7/Secure_Design_and_Architecture_Fundamentals_for_Enterprise_Environments_Training.part2.rar

Download from NitroFlare
Code:
https://nitroflare.com/view/CDF64270F07DE46/Secure_Design_and_Architecture_Fundamentals_for_Enterprise_Environments_Training.part1.rar
https://nitroflare.com/view/01DAF4A9C366973/Secure_Design_and_Architecture_Fundamentals_for_Enterprise_Environments_Training.part2.rar
 
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Learn Python Data Analysis With Pandas And Make A Unity Game
Last updated 3/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.51 GB | Duration: 39h 10m

*Includes FREE book and webinar! Make dataframes & a Marlo Bros game with C# and art in Photoshop. Learn data science!


What you'll learn
Code in the Python 3.5 programming language
Make games with Python
Create dataframes with pandas
Read and write data from and to CSV
Recognize analytical approaches to data
Build a Classic 2D Marlo Bros game in Unity®
Learn game design fundamentals
Create game art in Photoshop
Code in C#
Add sound effects to the game!

Requirements
Download Anaconda 4.2.0, the free data science platform by Continuum, which contains Python 3.5.2 and pandas 0.19.2.
Otherwise, you can download and install Python 3.5.2 and pandas 0.19.2 for free online.
Pandas deals with NumPy, so please install that as well.
Topics involve intermediate math, so familiarity with university-level math is very helpful.
Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017.
This course was recorded on a Mac, but you can use a PC.

Description
This course was funded by a #1 project on Kickstarter.
Part 1
You will learn how to use Python - a popular coding language used for websites like YouTube and Instagram. You will learn the basics of programming, data structures, loops and MORE!
We will apply our knowledge to build a fully functional tic-tac-toe game. We will make an additional Blackjack game! You will learn how to solve errors that can occur when you work as a programmer.
Part 2
You will take your Python knowledge and apply it to the pandas framework.
We will delve deep into using pandas, an open source library with high-performance and easy-to-use data structures and data analysis tools written for Python.
Part 3
You will learn to make a 2D platform runner game. You'll design and implement power-ups, enemies, game characters and backgrounds. We interweave theory with practical examples so that you learn by doing.
Glauco Pires from Mammoth Interactive will teach you how to build a Super MARLO Runner game with Unity®. We will teach you the fundamentals of designing, coding, and fine-tuning a game.
First you will design the game and its functionality in Unity®. You will learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on!
Part 4
Kevin Liao will teach you everything you need to know about Photoshop to make game art. We will integrate the art we make, along with sound, into our Marlo game!
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math!
Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses
Data Science & Analysis: Make DataFrames in Pandas & PythonThe Complete Unity and Artificial Intelligence MasterclassComplete Unity® From Scratch: Make A Classic Marlo Bros Game
Bonus
Also included is the webinar How To Master Anything by Mammoth Interactive founder John Bura. Being able to master a skill quickly is an essential in modern industries because the world changes so rapidly.
In this webinar, you will learn what you need to become a professional in your field. John will tell you the secrets on how to get good at anything fast.
Learn what you can do to make yourself stand out in your career!
Reviews
"An easily understood course, with detailed instruction and good explanation of the concepts involved in making this clone game. A very well done tutorial, especially fro someone like me is just now learning how to write code." ☆☆☆☆☆
"I really like the approach the presenter takes - not just the technical details, but also the very human, personal development information and recommendations he provides." ☆☆☆☆☆
"The instructor is very good at teaching. He teaches at a great pace and covers anything a beginner would need to understand (every little detail). I am already learning a lot and I just started yesterday." ☆☆☆☆☆
Enroll now to join the Mammoth community
Overview
Lecture 1 Course Trailer
Section 1: Introduction to Python
Lecture 2 Download Python (Free)
Lecture 3 What We'll Learn About Python
Section 2: Basics of Programming with Python
Lecture 4 Variables
Lecture 5 Functions
Lecture 6 If Statements
Section 3: Lists (Python Fundamentals)
Lecture 7 Introduction to Lists
Section 4: Loops (Python Fundamentals)
Lecture 8 Introduction to For Loops (with Examples)
Lecture 9 Getting Familiar with While Loops
Lecture 10 Breaking and Continuing In Loops
Lecture 11 Making Shapes with Loops
Lecture 12 Nested Loops and Printing a Tic-Tac-Toe Field
Section 5: Sets and Dictionaries (Python Fundamentals)
Lecture 13 Understanding Sets and Dictionaries
Lecture 14 Example: Inventory List
Section 6: Input and Output (Python Fundamentals)
Lecture 15 Introduction and Implementation of Input and Output
Lecture 16 Introduction to and Integrating File Input and Output
Lecture 17 Example: Tic-Tac-Toe Game
Lecture 18 Example: Tic-Tac-Toe Game (Continued)
Lecture 19 Example: Writing Participant Data to File
Lecture 20 Example: Reading Participant Data from File
Lecture 21 Statistics with Participant Data from File
Section 7: Classes (Python Fundamentals)
Lecture 22 Introduction to Classes
Lecture 23 Inheritance and Classes
Lecture 24 Classes Example: Pets
Lecture 25 Classes Example: Dogs
Lecture 26 Classes Example: Cats
Lecture 27 Adding Humans to the Pets Example!
Section 8: Importing (Python Fundamentals)
Lecture 28 Introduction to Importing and the Random Library
Lecture 29 Another Way to Import and Use Lists with Random
Lecture 30 How to Use the Time Library
Lecture 31 Introduction to the Math Library
Lecture 32 Example: Creating a User-Guessing Game with Random
Lecture 33 Making our Computer Guess a Random Number
Section 9: Example: Making a Blackjack Game (Python Fundamentals)
Lecture 34 Creating and Shuffling the Deck
Lecture 35 Creating the Player Class
Lecture 36 Expanding the Player Class
Lecture 37 Implementing a Bet and Win
Lecture 38 Implementing Player Moves
Lecture 39 Running the Game (Final)
Section 10: Error Handling (Python Fundamentals)
Lecture 40 Getting Started with Error Handling
Section 11: Setting up Pandas
Lecture 41 Installing Pandas
Lecture 42 Setting up Pandas
Section 12: Datastructures
Lecture 43 Creating a DataFrame
Lecture 44 Sorting and Series
Lecture 45 Expanding a Dataframe
Section 13: Manipulating DataFrames
Lecture 46 Getting Values and dealing with NaN Values
Lecture 47 Dropping Rows and Columns
Section 14: Reading and Writing Data
Lecture 48 Reading from CSV
Lecture 49 Writing to CSV
Section 15: Analytical Approaches to data
Lecture 50 Starting with an analysis
Lecture 51 Locating data by labels
Lecture 52 Statistical description of data
Lecture 53 Histogram plots in pandas
Lecture 54 Starting an analysis of all our data
Lecture 55 Continuing an analysis of all our data
Section 16: How to Navigate Unity
Lecture 56 Introduction
Lecture 57 Unity® Editor
Lecture 58 Moving a Cube
Lecture 59 Materials
Lecture 60 Lights
Lecture 61 Particle System
Lecture 62 Applying Physics
Lecture 63 Assets Store
Section 17: Coding (Introduction to Unity)
Lecture 64 Introduction
Lecture 65 Variables
Lecture 66 Methods
Lecture 67 if Blocks
Lecture 68 Loops
Section 18: Inputs (Introduction to Unity)
Lecture 69 Introduction
Lecture 70 Key Presses
Lecture 71 Moving a Player
Lecture 72 Jumping
Lecture 73 Moving Foward
Lecture 74 Cycling Camera
Section 19: Prefabs (Introduction to Unity)
Lecture 75 Introduction
Lecture 76 Introduction to Prefabs
Lecture 77 FAQ on Instantiating Objects
Lecture 78 Random Angles
Lecture 79 FAQ on Destroying Objects
Lecture 80 Explosion Effect
Lecture 81 Adding Explosion Effects
Section 20: Let's Make a Unity Game!
Lecture 82 Organizing the Project
Lecture 83 Preparing the Player
Lecture 84 Walking and Jumping
Lecture 85 Raycasting
Lecture 86 Raycast Precision
Lecture 87 Camera follow
Lecture 88 Coins
Lecture 89 User Interface
Lecture 90 Events
Lecture 91 Simple Enemy
Lecture 92 Enemy Walking Paths
Lecture 93 Jumping Over Enemies
Lecture 94 Shell Enemy
Lecture 95 Shell Bouncing
Lecture 96 Pipe Enemy
Lecture 97 Blocks
Lecture 98 Powerups
Lecture 99 Powerup Feedback
Lecture 100 Win and Lose the Game
Section 21: Introduction to Photoshop
Lecture 101 Build a New file
Lecture 102 Navigational Controls
Lecture 103 Basic Tools Rundown
Lecture 104 Basic Tools Usage
Lecture 105 Basic Secondary Tools
Lecture 106 Basic Layers
Lecture 107 Painting Sample
Lecture 108 Adjustment Layers (Part 1)
Lecture 109 Adjustment Layers (Part 2)
Lecture 110 Adjustment Layers (Part 3)
Lecture 111 Transform Tool
Lecture 112 Transform Tool (Cont'd)
Lecture 113 Colour Range Select
Lecture 114 Image Settings
Lecture 115 Image Adjustment
Lecture 116 Photoshop fun
Lecture 117 Photoshop fun ( Cont'd)
Lecture 118 Ruler Usage
Section 22: How to Make Art for the Game in Photoshop
Lecture 119 Old and New Project Interface
Lecture 120 Project Set-Up
Lecture 121 Brick Block Asset
Lecture 122 Coin Block Asset
Lecture 123 Pipe Asset
Lecture 124 Background Objects
Lecture 125 Checkpoint Flag
Lecture 126 End House
Lecture 127 Castle
Lecture 128 Power Blocks
Lecture 129 Foundation Block
Lecture 130 Shell Enemy
Lecture 131 Shroom Enemy
Lecture 132 Power-Up Shroom
Lecture 133 Plant Enemy
Lecture 134 Marlo
Section 23: How to Animate Art for the Game in Photoshop
Lecture 135 Animation Setup
Lecture 136 Shroom Animation
Lecture 137 Shell Enemy Animation
Lecture 138 Marlo Idle
Lecture 139 Marlo Running Animation
Lecture 140 Marlo Running Animation (Cont'd)
Section 24: Finishing the Game in Unity
Lecture 141 Importing Art
Lecture 142 Background Setup
Lecture 143 Infinite Background
Lecture 144 Game Element
Lecture 145 Integrating Blocks
Lecture 146 Adjustments
Lecture 147 Finish Line
Lecture 148 Enemy Animation
Lecture 149 Player Animation
Lecture 150 Block Collision Adjustment
Section 25: Finalizing Features in Unity
Lecture 151 Physics Adjustment
Lecture 152 Audio - Integrating Sounds Effects
Lecture 153 Challenge Time!
Section 26: Unity Game Resources
Lecture 154 ($2000 value) Art Assets and Source Code
Lecture 155 Please leave us a rating
Lecture 156 Bonus Lecture: Free $200 Webinar
Absolute beginners who want to learn to code for the web and make games in the popular Python programming language.,Beginners who want to learn data analysis.,People who want to make games.

Code:
https://anonymz.com/?https://www.udemy.com/course/pythonpandasunitygame/

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Download from RapidGator
Code:
https://rapidgator.net/file/e5ad0ed7c67e5a4bb9d60504def91890/Learn_Python_Data_Analysis_with_Pandas_and_Make_a_Unity_Game.part1.rar
https://rapidgator.net/file/e7d2025277730bbab3db8346f400b1fc/Learn_Python_Data_Analysis_with_Pandas_and_Make_a_Unity_Game.part2.rar

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Code:
https://k2s.cc/file/0567bf1253949/Learn_Python_Data_Analysis_with_Pandas_and_Make_a_Unity_Game.part1.rar
https://k2s.cc/file/367ae761dba05/Learn_Python_Data_Analysis_with_Pandas_and_Make_a_Unity_Game.part2.rar

Download from NitroFlare
Code:
https://nitroflare.com/view/0BB654146757D4A/Learn_Python_Data_Analysis_with_Pandas_and_Make_a_Unity_Game.part1.rar
https://nitroflare.com/view/0B4D201E31C5D8C/Learn_Python_Data_Analysis_with_Pandas_and_Make_a_Unity_Game.part2.rar
 
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ITProTV - CompTIA IT Fundamentals+ (FC0-U61)
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 38 Lessons (18h 9m) | Size: 5.9 GB

Foundational skills for anyone starting out in IT

The CompTIA IT Fundamentals+ Certification is an entry level certification designed to introduce users to basic computer principles. It covers basic IT literacy and ensures one understands the different terminology and the various concepts involved In the IT industry. It also serves as a great starting point if you are just getting started in computers and is designed to be the first step on your way to pursuing the CompTIA A+ certification or others similar. Topics covered include hardware basics, troubleshooting, software installation, security and networking.

Homepage
Code:
https://anonymz.com/?https://www.itpro.tv/courses/comptia/comptiafundamentals-exam-fc0u61/

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Code:
https://k2s.cc/file/c6eb0830fd82e/CompTIA_IT_Fundamentals__(FC0-U61).part1.rar
https://k2s.cc/file/900b5879bf1f8/CompTIA_IT_Fundamentals__(FC0-U61).part2.rar

Code:
https://nitroflare.com/view/B70A96E891FB7EE/CompTIA_IT_Fundamentals__(FC0-U61).part1.rar
https://nitroflare.com/view/54DF15EE9F6865B/CompTIA_IT_Fundamentals__(FC0-U61).part2.rar

Code:
https://rapidgator.net/file/4a6e33b1ef44fe3dcf06730a8b995d30/CompTIA_IT_Fundamentals__(FC0-U61).part1.rar.html
https://rapidgator.net/file/24d5b4ee822da90e062a1ff75c4ea334/CompTIA_IT_Fundamentals__(FC0-U61).part2.rar.html
 
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Quasar V1: Cross-Platform Apps (With Vue 2, Vuex & Firebase)
Last updated 3/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.67 GB | Duration: 15h 27m

Use Quasar V1, Vue JS 2, Vuex & Firebase to build a Cross Platform App for Web, iOS, Android, Mac & Windows



What you'll learn
How to create a real-world, cross-platform app for web, iOS, Android, Mac and Windows using Quasar Framework V1 and Firebase
How to manage the state of your app using Vuex
How to create a back-end for the app using Firebase Realtime Database - including user authentication, reading and writing data
All the essentials of Quasar Framework V1 and VueJS 2

Requirements
Basic HTML and CSS knowledge is required
Basic JavaScript knowledge is beneficial but not required
Basic VueJS knowledge is beneficial but not required
A Mac for development is preferred

Description
In this course I'll show you how to use Quasar Framework V1 (along with Vue JS 2, Vuex & Firebase) to create real-world, cross-platforms apps using a single Vue JS codebase; and get these apps production-ready and deployed to all the major platforms - Web, iOS, Android, Mac & Windows.Throughout this course we'll create a real-world app called Awesome Todo. In this app we can add, edit or delete tasks and mark them as completed. We can also sort tasks by name or date and search through tasks using a search bar.It's also going to have a Settings page, with 2 real settings which change the way the app works - and which persist when app is closed and restarted (or the browser reloaded on the web version). It will also have a help page, a "visit our website" link and an "email us" link.The app will have its own back-end created using a Firebase Realtime Database. Users can register, log in and see their data sync in realtime across all of their devices.We'll get the app production ready for all the different platforms - web, iOS, Android, Mac & Windows.You'll learn all of the basics of Quasar Framework, including the Quasar CLI, Quasar Components, Quasar Plugins, Quasar Directives, Platform Detection, Layouts, Theming & various Quasar Utilities.I'll also show you all of the basics of Vue.js, including Data Binding, Events, Computed Properties, Components, Directives, Filters, Lists & Lifecycle Hooks.You'll learn how to manage the state of your app using Vuex, where I'll cover State, Mutations, Actions & Setters.I'll cover all of the basics of Firebase, including Authentication, Reading data, Writing data & protecting your data with Database Rules.By the end of this course, you will be able to create your own real-world apps, with real back-ends which work on all the different platforms.NOTE: This course is for Quasar V1 (with Vue 2). Quasar V2 (with Vue 3) is not covered in this course.

Overview

Section 1: Introduction

Lecture 1 Introduction & Course App: Awesome Todo

Lecture 2 What is Quasar?

Lecture 3 What is Vue.js?

Section 2: Getting started

Lecture 4 Module Introduction

Lecture 5 Install Node.js and Quasar CLI

Lecture 6 Create & launch a new Quasar Project in the Browser

Lecture 7 Update: Quasar V1 Documentation

Lecture 8 Auto-import Components & Directives

Lecture 9 Folder structure - Layouts, Pages, Routes & more

Section 3: Vue.js Basics

Lecture 10 Module Introduction

Lecture 11 Anatomy of a Vue Single File Component

Lecture 12 Binding Data to the View

Lecture 13 Two-way Data Binding with v-model

Lecture 14 Events & Methods - Click

Lecture 15 Events - Keyboard & more

Lecture 16 Showing and Hiding Elements - v-show

Lecture 17 Conditional Rendering - v-if & v-else

Lecture 18 Computed Properties

Lecture 19 Filters

Lecture 20 Directives

Lecture 21 Binding to Attributes & CSS

Lecture 22 Lifecycle Hooks - Introduction

Lecture 23 Lifecycle Hooks - In Action

Lecture 24 Refs

Section 4: Vue.js Lists and Components

Lecture 25 Module Introduction

Lecture 26 Displaying Lists with v-for

Lecture 27 Displaying more details

Lecture 28 Child Components

Lecture 29 Passing Data to Child Components - Props

Lecture 30 Passing Data to Child Components - Slots

Lecture 31 Keys

Section 5: Start building the Awesome Todo app

Lecture 32 Module Introduction

Lecture 33 Pages and Routes

Lecture 34 Add Page Navigation to Sidebar (Drawer)

Lecture 35 Tab Navigation for Mobile

Lecture 36 Consolidating Navigation Data

Lecture 37 Only show Drawer on Desktop, Tabs on Mobile

Lecture 38 Adding some Style to the Layout

Lecture 39 Add SCSS support

Lecture 40 Customise Theme with Theme Builder

Lecture 41 Module Code

Section 6: Create the List of Tasks

Lecture 42 Module Introduction

Lecture 43 Display a List of Tasks

Lecture 44 Add Due Date and Time

Lecture 45 Add some Style to the List of Tasks

Lecture 46 Module Code

Section 7: Vuex - State Management - Setting Up

Lecture 47 Introduction to Vuex

Lecture 48 Setup a Vuex Store

Lecture 49 Add Tasks Data to the Vuex Store / Vue Devtools Chrome Extension

Lecture 50 Create a Getter for the Tasks Data

Lecture 51 Change Tasks Array into an Object Structure

Lecture 52 Put Task into a Child Component

Lecture 53 Module Code

Section 8: Vuex - Actions & Mutations

Lecture 54 Module Introduction

Lecture 55 Set Completed Status in Vuex Store

Lecture 56 Delete Task - Add Delete Button & Confirm Dialog

Lecture 57 Delete Task - Delete the Task from the State

Lecture 58 Module Code

Section 9: Add Task - Forms, Fields & Validation

Lecture 59 Module Introduction

Lecture 60 Add Task - Button & Modal

Lecture 61 Add Task - Customize the Modal

Lecture 62 Add the Fields

Lecture 63 Form Validation & Submission

Lecture 64 Vuex - Add Task when Form Submitted

Lecture 65 A Few Improvements

Lecture 66 Module Code

Section 10: Edit Task - Child Components in-depth, Update and Sync, Slots

Lecture 67 Module Introduction

Lecture 68 Add Task - Reusable Components (1/5): Modal Header

Lecture 69 Add Task - Reusable Components (2/5): Task Name

Lecture 70 Add Task - Reusable Components (3/5): Due Date

Lecture 71 Add Task - Reusable Components (4/5): Due Time

Lecture 72 Add Task - Reusable Components (5/5): Buttons

Lecture 73 Edit Task - Add the Button & Show the Modal

Lecture 74 Edit Task - Customise & Setup the Modal

Lecture 75 Module Code

Section 11: Split Tasks into "Todo" and "Completed" Sections

Lecture 76 Module Introduction

Lecture 77 Create Getters for Todo and Completed Tasks

Lecture 78 Display Todo and Completed Tasks in Separate Lists

Lecture 79 Add Headings to the Task Lists

Lecture 80 Make the Heading Background Color Adjustable

Lecture 81 Conditionally Show & Hide the Task Lists

Lecture 82 Add a "No tasks to do today!" Banner

Lecture 83 Use Global Event Bus to fix the "No tasks" Banner Button

Lecture 84 Module Code

Section 12: Add a Search Bar

Lecture 85 Module Introduction

Lecture 86 Add the Search Bar Markup

Lecture 87 Connect Search Bar to Vuex State with mapState

Lecture 88 Use a Computed Property Setter to set the Vuex search value

Lecture 89 Setup an Action & Mutation to set the search property

Lecture 90 Filter the Tasks based on Search Value

Lecture 91 Display "No search results" & Hide the "No tasks today" Banner

Lecture 92 Module Code

Section 13: Add a Sort Dropdown (to sort Tasks by Name / Due Date)

Lecture 93 Module Introduction

Lecture 94 Add Sorting Getter to Vuex Store

Lecture 95 Make the Sort Criteria Configurable

Lecture 96 Add a Sort Dropdown Component to the Page

Lecture 97 Sort Dropdown - Configure the Options

Lecture 98 Link the Sort Dropdown to the Vuex Store State

Lecture 99 Module Code

Section 14: Improve the app with Transitions, Directives, Filters, Mixins & Scroll Area

Lecture 100 Module Introduction

Lecture 101 Custom Directive - Select All Text in Input when Clicked

Lecture 102 Custom Directive - Make it Global!

Lecture 103 Clear the Search Field when Esc pressed

Lecture 104 Click and Hold a Task to Edit with v-touch-hold Directive

Lecture 105 Filter - Format the Date Nicely

Lecture 106 Filter - Highlight the Search Query on Matching Tasks

Lecture 107 Mixin - Combine Duplicated Code on Add / Edit Task into Mixin

Lecture 108 Transitions - Animate the Showing & Hiding of Components

Lecture 109 Add a Scroll Area

Lecture 110 Enable clicking beside the Add Task button

Lecture 111 Module Code

Section 15: Settings Page

Lecture 112 Module Introduction

Lecture 113 Add a "Show 12 hour time format" Setting

Lecture 114 Vuex - Create a Settings Store

Lecture 115 Add a Computed Getter & Setter

Lecture 116 Format the Time with a Computed Property

Lecture 117 Add a "Show tasks in one list" Setting

Lecture 118 Make the Settings Persistent using LocalStorage Plugin

Lecture 119 Get & Apply the LocalStorage Settings on App Load

Lecture 120 Add a "More" Section and a Help Page

Lecture 121 Add a "Visit our website" Link with openURL Utility

Lecture 122 Add an "Email us" Link

Lecture 123 Module Code

Section 16: Create a Login & Register Page

Lecture 124 Module Introduction

Lecture 125 Create a Login & Register Page (and Route)

Lecture 126 Create Tab Panels for Login & Register

Lecture 127 Register - Create Component & Add a Banner

Lecture 128 Register - Add Email/Password Fields & Button

Lecture 129 Register - Form Validation

Lecture 130 Register - Submit Form if Valid

Lecture 131 Login - Reuse the Register Component

Lecture 132 Login / Register - Customise the Banner

Lecture 133 Module Code

Section 17: Firebase - Introduction

Lecture 134 Introduction to Firebase

Lecture 135 How we're going to use Firebase

Lecture 136 Create a Firebase Project

Lecture 137 Setup Authentication

Section 18: Firebase - Authentication

Lecture 138 Module Introduction

Lecture 139 Add Firebase to the Project using Boot File

Lecture 140 Vuex - Create an Auth Store

Lecture 141 Register User

Lecture 142 Login User

Lecture 143 Add Logout Button - Show only when User Logged In

Lecture 144 Logout Button - Log the User Out

Lecture 145 Redirect on Log In / Log Out

Lecture 146 Fix the NavigationDuplicated error

Lecture 147 Navigation Guards - Protect Routes when Logged Out

Lecture 148 Navigation Guards - Create a Boot File

Lecture 149 Handling Errors

Lecture 150 Show a Loading Overlay when Logging In

Lecture 151 Module Code

Section 19: Firebase - Setup the Data Structure

Lecture 152 Module Introduction

Lecture 153 Data Structure - Design

Lecture 154 Data Structure - Add to Firebase using Import

Section 20: Firebase - Reading Data

Lecture 155 Module Introduction

Lecture 156 Read Data when user Logs In

Lecture 157 Connect to the Database

Lecture 158 Read Data - When Task Added

Lecture 159 Read Data - When Task Updated

Lecture 160 Read Data - When Task Deleted

Lecture 161 Module Code

Section 21: Firebase - Writing Data

Lecture 162 Module Introduction

Lecture 163 Write Data - When Task Added

Lecture 164 Write Data - When Task Updated

Lecture 165 Write Data - When Task Deleted

Lecture 166 Module Code

Section 22: Firebase - Improve The Loading Experience

Lecture 167 Module Introduction

Lecture 168 Add a Loading View for the Todo Page

Lecture 169 Make the Loading View Pretty

Lecture 170 Hide Loading View when Tasks Downloaded

Lecture 171 Module Code

Section 23: Firebase - Multiple Users & Database Rules

Lecture 172 Module Introduction

Lecture 173 Clear the State after User Logs Out

Lecture 174 Update the Firebase Database Rules

Lecture 175 Module Code

Section 24: Firebase - Handle Errors & Show Notifications

Lecture 176 Module Introduction

Lecture 177 Handle Write Errors

Lecture 178 Handle Read Errors

Lecture 179 Add Notifications

Lecture 180 Module Code

Section 25: Platforms - Web

Lecture 181 Module Introduction

Lecture 182 Icon Genie - Introduction & Installation

Lecture 183 Create the Source Icon (or just download it)

Lecture 184 Generate Icons with Icon Genie

Lecture 185 Create an NPM Script for our Command

Lecture 186 Build and Deploy App to the Web

Lecture 187 Module Code

Section 26: Platforms - Mac (Electron)

Lecture 188 READ THIS If you don't have a Mac

Lecture 189 Module Introduction

Lecture 190 Add the Mac Platform

Lecture 191 Fix Style Issues

Lecture 192 Electron Main Process file & Tidying Up

Lecture 193 Customise Browser Window Settings

Lecture 194 Make Menu Customizable with a Menu Template

Lecture 195 Put the Menu Template into a Separate File

Lecture 196 Menu - Add a Settings Option

Lecture 197 Menu - Listen to Settings Option with IPC Receive / Platform Detection

Lecture 198 Add a Keyboard Shortcut to the Settings Menu Option

Lecture 199 Add a Quit Button to the Drawer with IPC send

Lecture 200 Listen for the Quit Event and Quit the App

Lecture 201 Removing App Data (LocalStorage etc)

Lecture 202 Add an App Icon

Lecture 203 Build for Production

Lecture 204 Security concerns for Electron apps

Lecture 205 Module Code

Section 27: Platforms - Windows (Electron)

Lecture 206 READ THIS If you're developing on a Windows Computer

Lecture 207 Module introduction

Lecture 208 Install VirtualBox

Lecture 209 Install Windows 10 Virtual Machine

Lecture 210 Setup Virtual Machine - Enable File Sharing

Lecture 211 How to work on the Windows version of your app

Lecture 212 Build the Windows version

Lecture 213 Menu - Add File Menu with Settings option

Lecture 214 Generate your Windows Icon with Icon Genie

Lecture 215 Module Code

Section 28: Platforms - iOS (Cordova)

Lecture 216 Module Introduction

Lecture 217 Install Cordova and Xcode

Lecture 218 Launch the app on iOS Simulator for Development

Lecture 219 src-cordova folder

Lecture 220 Add iOS Statusbar and Footer Padding / Safari Dev Tools

Lecture 221 Fix the Email Input

Lecture 222 Fix the Task List

Lecture 223 Auto Focus - Fix Auto Focus issue on Add / Edit Task Modals

Lecture 224 Auto Focus - config.xml - Enable Automatic Input Focussing

Lecture 225 Auto Focus - Limit the Focus Delay to only Cordova Platform

Lecture 226 Auto Focus - Make the Delay Period Configurable

Lecture 227 Cordova Plugins - InAppBrowser

Lecture 228 Generate Icons & Splashscreens with Icon Genie

Lecture 229 Simulator - Run on Different iOS Devices

Lecture 230 Develop on a Real iOS Device

Lecture 231 Build the App for Production

Lecture 232 Module Code

Section 29: Platforms - Android (Cordova)

Lecture 233 Module Introduction

Lecture 234 Install Android Studio & SDK

Lecture 235 Setup Virtual Device

Lecture 236 Add Android to your Path

Lecture 237 Launch on Android Simulator

Lecture 238 Generate your Android Icon & Splashscreen with Icon Genie

Lecture 239 Build the App for Production

Lecture 240 Module Code

Section 30: Course Round Up

Lecture 241 Course Round Up

Lecture 242 Update: Quasar V2, Vue 3 & Composition API

Section 31: Bonus Lectures

Lecture 243 More Content from Me!

Lecture 244 My VSCode Extension - "Split HTML Attributes"

Section 32: ARCHIVE: 25 Platforms - Web

Lecture 245 Download all Icons and Splashscreens

Lecture 246 How I Created the Icon in Sketch (optional)

Lecture 247 Add the Icons to Awesome Todo

Lecture 248 Icon Genie - Generate Icons & Splashscreens Instantly!

Section 33: ARCHIVE: 26 Platforms - Mac (Electron)

Lecture 249 ARCHIVE: Make Menu Customizable with a Menu Template

Lecture 250 ARCHIVE: Put the Menu Template into a Separate File

Lecture 251 ARCHIVE: Add an App Icon

Lecture 252 ARCHIVE: Icon Genie - Generate Icons & Splashscreens Instantly!

Section 34: ARCHIVE: 27 Platforms - Windows (Electron)

Lecture 253 ARCHIVE: Add Icon

Lecture 254 ARCHIVE: Icon Genie - Generate Icons & Splashscreens Instantly!

Section 35: ARCHIVE: 28 Platforms - iOS (Cordova)

Lecture 255 ARCHIVE: Add App Icons

Lecture 256 ARCHIVE: Splashscreen - Create (optional)

Lecture 257 ARCHIVE: Splashscreen - Add to App

Lecture 258 ARCHIVE: Icon Genie - Generate Icons & Splashscreens Instantly!

Section 36: ARCHIVE: 29 Platforms - Android (Cordova)

Lecture 259 ARCHIVE: Add App Icons

Lecture 260 ARCHIVE: Icon Genie - Generate Icons & Splashscreens Instantly!

Lecture 261 ARCHIVE: Splashscreen - Create (optional)

Lecture 262 ARCHIVE: Splashscreen - Add to App

Anyone who wants to create real-world, cross platform apps using a single VueJS codebase.,Web Developers who want to use their existing skills to create a real-world app on many different platforms (Web, iOS, Android, Mac & Windows)

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/quasarframework/

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Code:
https://nitroflare.com/view/757240EEADE082C/Quasar_V1_CrossPlatform_Apps_with_Vue_2_Vuex_%26_Firebase.part1.rar
https://nitroflare.com/view/A16A87AF00106F9/Quasar_V1_CrossPlatform_Apps_with_Vue_2_Vuex_%26_Firebase.part2.rar

Code:
https://k2s.cc/file/522e10e4b247d/Quasar_V1_CrossPlatform_Apps_with_Vue_2_Vuex___Firebase.part1.rar
https://k2s.cc/file/ead78210e70bf/Quasar_V1_CrossPlatform_Apps_with_Vue_2_Vuex___Firebase.part2.rar

Code:
https://rapidgator.net/file/be9110fc826d8d92233c8ad0cda8baae/Quasar_V1_CrossPlatform_Apps_with_Vue_2_Vuex_&_Firebase.part1.rar.html
https://rapidgator.net/file/de63970f9ecb166962fdbe29397666ad/Quasar_V1_CrossPlatform_Apps_with_Vue_2_Vuex_&_Firebase.part2.rar.html
 
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Practical Macos Bootcamp: Learn To Code & Build Useful Apps!
Last updated 4/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.08 GB | Duration: 11h 9m

Learn Xcode 9, Swift 4 and build your first apps for the Apple Mac computer now. Anyone can create for the App Store!


What you'll learn
Learn how to add elements to a layout to create the framework of your app
Build calculator apps for your Mac and the App Store
Position, size, and align elements with constraints
Understand View Controller life cycle
Learn about inheritance, one of the core concepts of object oriented programming
Use refactoring
And more!

Requirements
A Mac computer or MacOS Virtual Machine software
Xcode (Apple's FREE developer tool to build applications for the iPhone, iPad, Mac, Apple Watch, and Apple TV)

Description
Follow along with us to make your first Mac apps today! You will gain the tools and knowledge to build any app you can imagine. By starting today with this course, the app you make could get featured on Apple's store. The possibilities are endless.Xcode 9.3 includes Swift 4.1 and the SDK for macOS High Sierra 10.13. Learn how to add elements to a layout to create the framework of your app. Together we'll build calculator apps for your Mac and the App Store. We'll take you from installing the necessary software to opening a new project and starting to build.Learn how to position, size, and align elements with constraints. Learn about the View Controller life cycle. Learn about inheritance, one of the core concepts of object oriented programming. You'll also learn all about refactoring. There is so much we cover in this course! It's all compacted into 5 hours so not a minute is wasted. Go at your own pace, and share the apps you build with us and the entire Mammoth Interactive community.If you have zero experience as an app developer, we've included sections to introduce you to Xcode and Swift. If you already have made iOS apps or other Apple projects, you can skip directly to the section on MacOS UI elements. Here we begin with a complete overview of the most popular user interface elements that make up every Apple Mac app.About Your InstructorHello, my name is Kevin Tai. I am your instructor for this macOS development course. I have studied programming as far back as 20 years ago in Pascal language and have experience coding in both Microsoft and Apple environments.I have experience tutoring college students on introduction to programming in Visual Basic. Also, I have mentored junior colleagues as an SDK Support Analyst in one of the largest privately owned companies in the world. As well, I have used my coding skills to automate processes for staff members.
I have 7 years of experience as a software tester and hold an international certification for software testing. This gives me a keen awareness for creating high quality applications as a developer.
I have developed a passion for developing apps in Apple's ecosystem and have completed highly intensive training to do so in Swift and Objective-C languages.Enroll now to become an app developer
Overview
Section 1: Introduction to MacOS
Lecture 1 Meet Me! Your Instructor Kevin Tai
Lecture 2 How to Get Started with MacOS
Lecture 3 Don't Have a Mac Computer?
Section 2: Fulfill Your Course Requirements Here
Lecture 4 MacOS Course Requirements
Lecture 5 Introduction to Xcode
Lecture 6 Understanding the Xcode Interface
Lecture 7 Files System
Lecture 8 ViewController
Lecture 9 Storyboard File
Lecture 10 Connecting Outlets and Actions
Lecture 11 Running an Xcode Application
Lecture 12 Debugging an Xcode Application
Lecture 13 {FILES} Source Code
Section 3: Introduction to Swift Coding
Lecture 14 What We Will Learn In This Section
Lecture 15 Variables, Operators and Tuples
Lecture 16 {FILES} Variables Source Code
Lecture 17 Collection Types
Lecture 18 {FILES} Collection Types Source Code
Lecture 19 Control Flow
Lecture 20 {FILES} Control Flow Source Code
Lecture 21 Functions
Lecture 22 {FILES} Functions Source Code
Lecture 23 Classes, Scope and Properties
Lecture 24 Inheritance, Structs and Enums
Lecture 25 {FILES} Classes, Structs, Enums Source Code
Section 4: MacOS UI Elements Explained
Lecture 26 Different Meanings of View
Lecture 27 Outline
Lecture 28 Label
Lecture 29 Text Field
Lecture 30 Button
Lecture 31 Pop up Button
Lecture 32 Slider
Lecture 33 Image
Lecture 34 {FILES} Source Code
Section 5: Project 1 - Setting Up a Calculator
Lecture 35 Calculator Intro
Lecture 36 Calculator Getting Started
Lecture 37 Tab View Controller
Section 6: Build a Tax Calculator
Lecture 38 Tax UI Elements
Lecture 39 Tax UI Outlets
Lecture 40 Tax View Controller Code
Lecture 41 Tax View Controller Testing
Section 7: Project 2 - Tip Calculator
Lecture 42 Tip UI Elements
Lecture 43 Tip Outlets
Lecture 44 Tip View Controller Code
Lecture 45 {FILES} Source Code
Section 8: View Controller Lifecycle
Lecture 46 View Controller Introduction
Lecture 47 Life-Cycle
Lecture 48 Adjusting Code for View Controller Life
Lecture 49 {FILES} Source Code
Section 9: Constraints
Lecture 50 Position Constraints
Lecture 51 Size Constraints
Lecture 52 Align Constraints
Section 10: Coding Constraints
Lecture 53 Tip View Controller Additional Outlets
Lecture 54 Auto Resizing Mask into Constraints
Lecture 55 Tip View Controller Constraints (Part 1)
Lecture 56 Tip View Controller Constraints (Part 2 and 3)
Lecture 57 {FILES} Source Code
Section 11: Refactor
Lecture 58 Refactor Tax View Controller
Lecture 59 Refactor Tips View Controller Alignment
Lecture 60 Refactor Tip View Controller Auto-Resizing
Lecture 61 Refactor Tip View Controller Constraints
Lecture 62 Refactor Tip View Controller Constraints (Cont'd)
Lecture 63 {FILES} Source Code
Lecture 64 Bonus Lecture: Coupon
If you have zero experience as an app developer, we've included sections to introduce you to Xcode and Swift.,If you already have made iOS apps or other Apple projects, you can skip directly to the section on MacOS UI elements. Here we begin with a complete overview of the most popular user interface elements that make up every Apple Mac app.

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